Poll for the Future Results

Are you familiar with disruptive technology? What about virtual and augmented realities? Over the past two week, we have created a survey to analyze people’s understanding and opinion on VR and AR. The following results were complied to show some shocking results. Poll of the Future explain in depth about the results that we found, as well as providing answers to how VR and AR can disrupt the workforce and daily lives.

4 thoughts on “Poll for the Future Results

  1. Robert Andrew Luba

    While I do support the belief that people should know what virtual reality is, I do not know if this survey accurately portrays the knowledge of people who were surveyed. I admit, I could not have told you exactly what augmented reality was before I read this post; however, I was aware of the concept. For decades video games have seamlessly presented the player with an image and a surrounding HUD or Heads-Up display. The HUD would provide the player with relevant number such as health points, ammunition, and experience level. It served as a facilitator in play and allowed the player to decide how to act with greater ease by referencing their resources or conditions before acting. How it augmented reality any different?
    Augmented reality, as I understand it, would be like having a heads up display outside of a screen. Instead of ammunition or health, it would deliver other relevant numbers like temperature, time, appointment times, and maybe even track stock. Some might argue this exists on may peoples wrists through the use if smart phones or watches, but I do think there is a great difference between the two. When given a set of numbers available through one’s own perception at all times, I would argue there would be a very significant change in behavior. Better choices would be made. by seeing the current weather in one’s area inside just as clearly as one might on the outside, you’ll never be caught unprepared for the weather. By knowing exactly when an appointment begins and ends, one will seldom be caught late as they will have a system of reminders and expected travel time notifications to help them decide when they need to leave using accurate traffic notifications. Technology integrated into the daily view of a person would undoubtedly lead to more organize-able time management.
    While some might not give the subject all that much thought, it should not be dismissed that many will be familiar with the concept in one form or the other and will be able to ‘know what they’re talking about’. Just as well, those who maybe do not understand what all this talk about virtual and augmented reality would just be able to review this blog post or similar ones. Even those who grew up looking through a View-Master would be able to form a pretty firm grasp on the idea of looking through a set of glasses and being taken away from where they are. Much like the old saying goes ‘there is nothing new under the sun’, advancements can usually be related to base concepts. The difference that technology makes is advancing from these concepts to be more fluent and expedient. So does anyone not really understand what tey are talking about? Maybe they haven’t been informed as to the exact execution fo these devices and their specific functionalities, but adaptation and understanding of them should serve little issue when they are released and applied in all settings. With the exception being those who will refuse to drop more traditional ways of viewing content and completing work, transition will likely be seamless.

  2. Cliff Nash

    There is a very clear difference between both AR, alternate reality and VR, virtual reality. Although this article is anything that people took a survey that would help let people understand if they know what the future has in store by seeing if people knew what each one of these things was is not exactly true. Everything they I know about AR and VR has come from movies and video games that I have either watched or played over the years.
    Being a part of the younger generation, I can say that I am confident in my knowledge of the future when it comes to technology. I believe that I and everyone in my age group knows way more than the people who are older than us. What this being said, personally I know little if anything about AR and VR especially concerning the difference between the two. This tells me that people who are not my age are much less prepared for AR and VR than I am.
    Not only would I have trouble telling the difference between the two, I would not be able to accurately explain the difference to other people. With that being said I feel that this survey people took does not accurately say whether people are ready for the future or not.

  3. Edward Vestergaard

    In this modern era, technology affects most- if not all- decisions we make on a daily basis. We rely on technological devices, such as smartphones and laptops, for information and to keep in touch with others. Like most my age, I’m addicted to my phone and collectively spend roughly two hours on it throughout the day. Although I’m not on much or at all during class, it certainly says something that I’m checking it at all. Therefore, I totally agree that technology is disruptive in any working environment; it distracts us from what we need to accomplish. I’m not sure if it’s weak-will that tempts us to play with our phones, but whatever the case, it’s pretty sad that we cannot go some length of time without browsing social media or sending a text. The best way to ensure total productivity is to simply shut off the phone; however, who’d actually do that? We’ll reason that having our phone on vibrate or mute is good enough, but c’mon, we are we fooling? As the pie chart shows, 46.3% of participants agree with this logic, for we’ll all just addicts itching for our next fix. The next pie chart asks whether Virtual Reality (VR) will become “mainstream within the next decade,” and a majority said it would (Yashay). I however don’t agree with the majority, since I believe it’s a passing fad. The Oculus Rift was recently introduced and marketed as the coolest way to experience media. Supposedly, the “goggles” makes the experience very personal- as if you’re actually there- which of course would be exciting. What’s not-so-exciting was the price-tag. At a staggering $650, the Oculus Rift is certainly a rich-kid’s toy and wouldn’t appeal to a mass market. Unless VR becomes affordable within the coming decade, there’s no way in hell it could be classified as “mainstream.” Skipping past the chart regarding a headset’s status as commodity or competitive advantage (my vote’s for commodity), I’d like to discuss VR’s potential for being useful outside of entertainment purposes.

    I’d like to see VR being used for combat simulations, offering soldiers-in-training a glimpse into the real thing. I’m aware that actual training facilities are used for this purpose, but I still think it’d be beneficial for these men and women go through the motions without physically going through the motions. It’s one thing to watch a screen from a distance, but to be immersed in the action can illicit emotions similar to those arising during a real scenario. Knowing how to respond to those emotions during the VR simulation can better prepare soldiers to develop poise. Lastly, like the majority in the pie chart, I haven’t experienced VR personally. As I mentioned before, VR is really expensive so I’ve never been inclined to purchase a device like the Oculus Rift. However, I think it’d be really fun to test it out. Looking at product reviews and commercials, people seem to having a blast using VR so naturally that entices me to experience it myself. Perhaps one day I’ll get around to VR, but for the time being, it’s not my top priority.

  4. Jesse Klarfeld

    Technology in today’s society is without a doubt an already upcoming thing. Technology is starting to influence everyone’s lives, whether they are old or young. As more and more innovations are being made in the technological category, the amount of benefits and knowledge’s that spreads are twofold. It has been seen through this poll and others that VR and AR can disrupt the workforce and daily lives. However, this is a pessimistic way of looking at the advancements that we have made up until this point.

    From a personal perspective, I do not think there should be technophobia as Professor Shannon calls it. These devices are present to help progress society in a quicker more efficient manner. This poll presents statistics that seem above the ordinary because many students have responded, but the results are surprising. I feel as if technology should be looked at a huge positive especially for the younger generation. I truly do not see an issue with implementing the next big thing into society because it will have more of an effect than other resources.

    Moreover, there are big possibilities for AR and VR to really impact students and other users as they grab and rivet one’s attentions. As Eddie Vestergaard stated above, us students spend so much time on our phone, and when we don’t, it is almost like we are naked. These devices however can now be considered simple compared to such devices as the virtual reality headsets, HTC Vive, Oculus Rift, and PlayStation reality. Without a doubt, I spend much of my day on many different electronics.

    This blog post is very significant because it shows the results of a poll taken by students just like me. In all honesty, I was very surprised at the disruptive results as more people think technology would be a distraction in the workforce. This makes me think a little bit because nowadays the workforce is based off of technology. This reminds me of an architectural place I pass by near my job every day. Whenever I look into the building, I see the workers on YouTube, Facebook, and all other things that do not look like architecture. From this standpoint, I could definitely see why 46.3% of people think that technology is disruptive in the workforce.

    On the other hand, for questions such as whether or not VR will become mainstream in the next decade, I would have to say that the results make complete sense. I know that if I were to vote in this poll, I would select and agree that VR will indeed become a mainstream in the next few years. The competitive advantage, useful purpose, and experience in virtual reality questions within the poll seem to be some reasonable numbers. One of the questions that I upmost believe in is that this technology can and will be used for anything more than entertainment purposes. As seen in other DT&L blog posts, VR and AR have many uses and can definitely impact people from all ages such as students with learning disabilities or fighting crime.


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