Poll for the Future

Over the past two weeks a main theme within the classroom has been whether or not our classmates, family members, or friends know what we are talking about. This can discussion can lead to many talking points but as a group we collectively thought of simply questions to see whether or not people knew what we were discussing in class?

These questions include the following:

  • Do you know what Augmented Reality is?
    • Augmented reality is the integration of digital information with the user’s environment in real life atmospheres. AR creates a new environment based off the existing one rather than formulating a new environment overall, this provides a new layer of information on top of it. Augmented Reality functions by enhancing one’s current perception of reality with creating this new environment. Augmentation is conventionally in real-time and in semantic context with environmental elements, such as sports scores on TV during a match. With the help of advanced augmented reality technology, the world becomes interactive and digitally malleable.
  • Have you experienced virtual reality personally?
    • The majority of these people have not personally have experienced VR. We believe a portion of these users most likely have used a VR device but do not know exactly what VR is. Most of the time, whenever you walk into a Verizon store or any electronic device store for that matter the employers promote the newest VR device that pairs with the cellphones.
  • Do you believe technology will be disruptive in the workforce?
    • To gain a perspective on the many industries that VR can be disruptive in you just need to think of all of the physical limitations that the physical world has. Wherever the physical world is difficult to access like travelling to distant places, or simulating a training experience for vital industries like healthcare or the military. Looking at our past blog posts it is clear that there is a lot of potential for this newly emerging and highly disruptive technology.
  • Do you think that VR will become mainstream in the next decade (or in the next few years)?
    • This link from a previous blog post predicts that VR technology will be everywhere in just a few short years. Also, many people may not have seen the recent advertisements for VR products, but check out this article about all of the devices that are already available.
  • Will headsets be a commodity or a source of competitive advantage?
    • This question clarifies whether or not headsets will be a resource or a luxury.
  • Can this technology be used for anything more than entertainment purposes?

The majority of the class can obviously answer these questions but when we spread out the questions to our peers and parents the answers were not as we assumed. We surveyed 82 people as of Wednesday night. The most surprising statistic to the majority of was whether or not the people whom filled out the survey knew what augmented reality was.

52.4 % of the voters knew what augmented reality was. While 39% did not and 8.5% said maybe. This provides us some clarity in order to show that at minimum 50% of friends, classmates, and parents know what we are talking about. The majority of our survey was given to college aged students. Katie and Allison had their parents fill out the survey as well as Katie’s younger siblings and their friends (middle schoolers and high schoolers).  The other statistics are as followed on our poll.



Overall we found this poll to be very enlightening. We found out that our friends may not be so in the dark as much as we thought but that does not necessarily mean we will be on the same page as them tomorrow, next week, next month, next year, or years to come for that matter.

6 thoughts on “Poll for the Future

  1. kaitlyn healy

    The Article “Poll for the Future” by Katherine Dwyer is a poll that was given to a class that was discussing Virtual Reality and its impacts on society. This was a blog that was obviously written by a professor who is addressing her class about a recent study that was conducted to have students ask family members and fellow student a series of questions about what they thought augmented reality was and if they have ever experienced any type of virtual reality at all. The questions also asked if they believe virtual reality will be part of the future and if they believe it will help or be a distraction to the work force. The survey also addressed the virtual reality head sets and if they will be a luxury or a necessity in the future, and if virtual reality will be used for anything more than entertainment.
    If we break down these questions we can get a clear look at how the target group thinks of the use of virtual reality. The first question is simple, have you ever experienced virtual reality, and 57.3 % of the population said that they never experienced any kind of virtual reality. This is interesting because I think by now most people have heard of virtual reality and I would bet that most people think it’s far into the future.
    The second question is if the group thinks virtual reality will be mainstreamed into the future and the response was interesting only 62.2 % said yes they thought that virtual reality would be mainstreamed in the future. I find this interesting because I think there is a place in the futures for virtual reality and it seems as though it has potential to make so many parts of our lives and different professions easier will only add to a better way of learning. For instance I think in medicine virtual reality is a great way for young doctors to be able to practice on such things as surgery and for even experienced surgeons to practice techniques on patients with virtual reality as opposed to on real life patients. Or can you imagine being in a class that say describes the Sistine Chapel and if students could use virtual reality to actually study it. The amazing thing about virtual reality is that it is so much more contusive to learning than a book. The blog also talked about augmented reality, which is a step even further into the tech world because it is using a realistic setting that imports virtual reality into the real world. It creates a new environment while using someone’s reality.
    With that last point being made the third question that was asked was if virtual reality would disturb the work place and interesting enough 46.3% of the group said yes. Which leads to one of the final questions which was does virtual reality have a place in society for more than entertainment and 86.6% stated that they believe it does. If it has a place in the workplace for more than entertainment than how can it be distracting. I think the older generation of people have to understand we have a new way of learning right on our finger tips and this could open up so many opportunities for so many younger learners, we can use this technology to become more global. I think we need to introduce this type of technology into early grades so that children can get used to this reality that will create a society of higher thinkers and perhaps a better way of learning. Our generation learned on computers , our parents used books as references we use google. Things will change and we all have to be willing to open our minds to new ideas and ways of learning.

  2. Kathrine Dwyer Post author

    Although I am not a professor, I appreciate the compliment. I am Kathrine Dwyer, but mainly go by Katie. I am a sophomore whom takes Professor Shannon’s Disruption of Technology and Law Class. This blog post was collectively written between my three classmates Allison Yashay, Spencer Ross, and Daniel Folta for our semester long group project. The four of us asked our friends and family to fill out this survey during the week of our post. We felt these simply questions would truly clarify whether or not our classmates and family knew what we have been studying all semester.
    I believe you need to look over the statistics again as a whole as well as individuality. These stats as a whole will truly clarify our results holistically. I completely agree with your point of “I think by now most people have heard of virtual reality and I would bet that most people think it’s far into the future.” But in reality, this is not necessary true, people may know of it, heard of it, but never experienced it. I also believe there are a lot of advantages to virtual reality, especially in the educational and medical fields.
    I am glad you brought up the point of being adaptable. These technological changes may be intimidating at first but if we all take the time to learn and adapt we will be nothing but successful. According to Professor Shannon we must always remain FAIR, Flexible, Adaptable, Imaginative, and Resilient. I believe this framework works alongside virtual and augmented reality perfectly. I also believe you continue to read our posts you will be yet again intrigued with our information and findings. Thanks for commenting!
    Kathrine Dwyer

  3. Justin Scherzo

    I thought that this article was pretty interesting. The article written by Kathrine Dywer talks about a recent survey that she headed, regarding augmented and virtual reality.
    As I was reading some of the questions I began to answer them in my head. I thought to myself if I truly knew what augmented reality is. The answer that I came up with was the summer phenomena Pokémon Go. This game used the location services of a user’s phone to create a world like it was Pokémon. It would also use the camera on your phone to insert a picture of the Pokémon that you were catching with the background of what you were actually looking at. The survey said that 52.7% of people knew what augmented reality was, but I believe that if she made a connection to the game the numbers would have skyrocketed.
    Personally, I have never experienced virtual reality. Sometimes, it looks a little bit scary, and other times it looks like it could be a lot of fun. I have seen a lot of promotions for Play station’s new virtual reality system. 40.2% of people said that they have experienced virtual reality in the past. This number is larger than what I expected. Virtual reality could be used for some really cool adventures, at a much cheaper price than traveling.
    I can see this technology potentially being somewhat disruptive in the world. I can see this being used to replace certain training situations, which may sound beneficial, but could be harmful. It is one thing have a headset on and going through the motions but it is another thing actually doing it in the real world. There is a reason that this technology is called virtual reality, not actual reality. 46.3% of people believe that it could be disruptive in the workplace. I believe that it was not more because those people who do not know much about this technology do not know about the potentially power that these devices possess.
    This technology will definitely become more mainstream in the next decade. It reminds me a bit of how movie keep adapting. First it was just normal 2D movies, then they integrated the 3D movies, and now there are theaters that even show 4D movies. The goal, of course, is to make you feel like you are in the movie, and you are a part of what is going on. These virtual reality headsets were built for the same purpose, to make the user feel like they are a part of what is going on. The technology will only get better and hopefully the prices decline, and then we will see more of an influx of these devices.
    Finally, these headsets surely could be used for more than entertainment. There are so many different ways they could be used, for example they could be used for doctors to preform practice surgeries while in medical school. They could be used for the military to practice their procedures during a raid. I believe that the possibilities are endless and obviously do the other 86.6% who agree with me in this survey.
    We have to be open to this new technology. Our parents’ generation learned almost everything out of a book, while we learn most things from the internet. Having an open mind and being willing to give this new technology a shot will be most important in the impact it can provide on society.

  4. Robert Andrew Luba

    It seems correct to address each of these statistics as they appear respectively in this post.
    The first question asks what it is to be sure many employers will be asking themselves when these technologies become more prevalent. Will virtual reality and augmented reality be distracting in the work place? I don’t think so. I imagine, at least until they become a second nature to the average worker to operate, they will be just as, if not less, distracting than a smart phone. VR technology, for now, usually requires a bulky head set and makes itself a very evident cosmetic on the user. Unless the worker caught using one for disruptive reasons in the workplace is incredibly un-invested I their work and cares little for their position, VR should not pose a distraction in the workplace.
    The next pie chart asks a question that I am not entirely sure of my answer. While I do recognize VR and AR as incredible technologies, it has yet to become evident as to whether or not they will become a passing fad in home technologies. They have earned their place as a hot topic in the leisure world, but have many complaints of being hard on the eyes. Diverged from serious eye pain could differ potential users from purchasing the technology, allowing it to putter out. While I think that is a possibility, I also think it is entirely unlikely. People will develop to be comfortable in VR and will flock at the ability to see a clear image at such a close proximity. It is interesting to think that people have always been chasing a larger and thinner TV, presumably because they could then accommodate more guests and seem to hold high status. Now that VR will be able to deliver a large, clear screen, status may be associated with the quantity of VR appliances one has. Surely VR will become much more relevant within the next decade as sets become smaller, more portable, and more comfortable.
    I just explained briefly how VR will become a commodity to replace television screens and sound systems. In the future I believe VR will certainly become an advantage. Tech companies like Apple and Microsoft, upon seeing the success of VR devices and their versatility and potential use for expedited work applications, will design new applications for them. my initial thought when thinking VR in the work place was an application y Microsoft to enable pupil tracking in their gear to select cells in excel and what could be a myriad of other short cuts through the use of focus selection and simple mouse clicks. This would be an example of a way to apply VR to someplace other than a home entertainment system.
    Finally, despite my confidence in their success, I have never actually used a VR set firsthand. The experience I have with them is mostly through YouTube, watching my favorite gaming channels use them in tech demos for future application of the devices. What I usually take away is that, despite some polishing flaws, it looks fun. The flaws can always be fixed down the road, but when it comes down to the wire, what really matters is whether or not people will care to receive the fixes. If people weren’t currently getting enough enjoyment out of the applications to continue playing them despite the headaches and the clear flaws, it wouldn’t matter much whether or not they were fixed. People are using the application freely and enjoying it, and that gives me good reason to project the success of these devices in future, advanced application both in and out of the leisure department.

  5. Kathrine Dwyer Post author

    Thank you for reading my article created by my classmates and me. I am glad you brought up the phenomena of Pokémon Go. We actually discussed this phenomena in our second blog post: http://dtl315.shannonweb.net/the-expectations-of-vr-and-ar/. If you have the time I believe it would spark your interests especially with the Pokémon section and the other advances from other companies with the same central ideas.
    Our questions were very generic for a reason; we wanted to see whether or not the voters knew what these factors of AR and VR were at face value. I holistically agree with you with the point you made with connecting AR to Pokémon Go. I believe providing more examples in any future test would most defiantly change the results dramatically.
    Moving along with VR, I believe the majority of the voters have experienced VR because of stores’ influences. If you walked into a Best Buy or Verizon there are plenty of workers with a myriad of displays to show off these new VR devices such as googles, glasses, or televisions.
    You are entirely correct in saying that people are unaware of these new technologies and the advances it will bring. This was the main component to our poll to begin with. The potential power of those who are aware will supersede tremendously those who are unaware. These headsets are currently outrageous priced but if these headsets truly begin to trend I believe Google or Facebook will create cheaper versions so the average Joe can enjoy this technology and also create luxury versions for celebrities to provide free advertisement constantly. The link above also includes examples related to the medical industry and the technological advances to look forward to in this field. Having an open mind will most defiantly assist us to advance with these technologies rather than against and assist our thoughts to being open to a technology based future.

    Kathrine Dwyer

  6. Jesse Klarfeld

    I was interested in reading and responding to this blog post because it takes the poll results and elaborates on them. As I responded to other blogs regarding “The Poll For The Future”, I was intrigued at how students thought about the newest upcoming technology. What I find most interesting is that the students in Professor Shannon’s DT&L course really learned a lot regarding augmented and virtual reality. Every blog post I see seems to be very thorough and professional as they stay on topic and give informative details in the subject matter.

    As this poll really tried to spread out to not only students, but also family members and other individuals, it really showed the unawareness that some people have on the technology that is slowly implementing itself into society. Another point that I liked in this blog post is that the author, Kathrine Dwyer, really kept embracing and expanding the results into words. I think that she did a very good job adding onto the results rather than just putting them there with no explanation or feedback.

    As I am a tech savvy person myself, I find it interesting that many students are unaware of the forthcoming amazing technologies. Some individuals are so lost in society and technology that they do not even realize what the future has in store for us. Personally, I am excited for these many advancements as I believe they were will have great impacts both in entertainment and other areas. One of the biggest things that stands out to me while reading all of these blogs based on disruptive technology is that many are afraid to make these advancements. As Professor Shannon says, “this is our future.” Professor is totally right as jobs, and almost everything in life today is based off of technology.

    Within these types of blogs, I get really interested in not only the material, but taking the class. As I come to visit the DT&L blog frequently, I learn something new each and every time. I am never disappointed with the material because AR and VR are heavily overlooked. Besides from the disruptive technology and law course and my legal foundations of business course, I never hear about the behind the scene advancements that technology has in store for not only the next few generations, but also this one. From reading all of these blogs, I am glad to say that I know more about augmented and virtual reality than any of my other friends, peers, or family members. As I gather this information each time, I almost try to take an initiative where I want to inform what I learn. I believe that with more and more people starting to understand the benefits, but also drawbacks, this will lead these technologies to a more effective way. With the mere understanding of the fast advancements taking place in today’s society, this would drastically help the transition of implementation. Creations such as the self-driving car, domino delivering robot, and crime fighting robots, should be known and comprehended by many more people in order to make the transition of last generation to this generation smoother.


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