Tag Archives: personal computing

Virtual Reality: Ethical Issues, Global Impact, and Impact on your Career

Virtual and Augmented Reality Ethical Issues:

There are a few ethical issues in regard to virtual environments which need to be addressed. These are related to human behavior, motivations, and inappropriate/ uncensored content in open sourced VR worlds. There are also physical and physiological health concerns in regard to the virtual reality experience.

As the researchers point out, there are good reasons to be especially concerned about the influence of virtual reality on the human brain, as opposed to television or non-immersive video games. Concerns have been raised about a possible relationship between virtual reality and desensitization. This refers to virtual reality games in which there are high levels of violence or training exercises for the military in which soldiers engage in simulated combat scenarios which include killing. Desensitization means that the person is no longer affected by extreme acts of behavior such as violence and fails to show empathy or compassion as a result. This has been noticed with gamers, especially those who play first person shooters or role playing games which involve a high degree of immersion. Unlike other forms of media, VR can create a situation in which the user’s entire environment is determined by the creators of the virtual world.

The VR experience can introduce a number of opportunities for new and powerful forms of mental and behavioral manipulation. Virtual Reality is just like any other experience in the real world in the sense that it can hurt people in the same way that real-world situations can affect people in a psychological sense. To avoid an ethical dilemma in regards to VR, it is important to remember:

  1. Experiments using virtual reality should make sure that they do not cause lasting or serious harm to the subject.
  2. Those participating in the experiment should be made aware of possible psychological and physical effects from VR.
  3. Create awareness about the many ways VR can be used for something other than its original intention.
  4. Adopting procedures through policy and law that ensure a user’s privacy and safety is protected and maintained.

Virtual reality is a form of technology that is continuously developing, because of this continuous progression VR may cause some problems that many of us have not encountered before. There will be problems that include poor ergonomics and then there are psychological issues. These issues are moral and ethical concerns that need to be looked upon with these technological advancements. There are physical effects and time constraints. Due to a person’s perception being distorted VR can provide users motion sickness. Some people are affected by this after spending only 30 minutes in a virtual environment whereas others can go several hours before they notice any ill effects. This is also known as cybersickness. These virtual realities and their devices unfortunately take a very long time to create and maintain, and as we should all know, time is money. Wasted time causes many issues within the surface of a company, the products it produces for the customers, the customer service, the research, the future technological advances, and so on. Researchers are attempting to create a balance between hyper-realism and production time but the equation is yet to be solved at this point.

How Virtual Reality Will Impact Businesses In The Next Five Years:

  1. We’ll Experience Our Reality Through Virtual Reality
    • AR and VR will be tools for our future to capture knowledge. The educational world and the way we will learn will dramatically change 5 years from now. VR will truly become an essential tool in the workforce. These technology-driven tools are getting better, more realistic, and are already accepted by those entering the workforce.
  2. Prototyping Will Go to the Next Level
    • VR and AR will allow companies to present their project in newer and better ways than ever before. These virtual prototypes will allow the customers, builders, and developers to have better planned designs and models which will lead to a higher rate of sales and a higher quality of goods sold as every minute detail of a project can be shown. Decision makers and end-users will be able to provide better and more valuable feedback early in the game. This will allow business to focus and spread out their timing more throughout the company and waste less money holistically.
  3. Certain Niche Markets Will Be Impacted
    • These devices will provide happiness and ease to travel around the world without flying or spending thousands of dollars to enjoy simple moments. However, these devices will be extremely expensive to purchase and most likely maintain.
  4. Advanced VR Will Become the Social Laboratory of the Elite
    • VR and AR will be simulating business strategies, assist government policies, and so on. These choices and devices are supported by billions of dollars in capital which makes this an audience and a market to dive into rather than to ignore.

VR and AR on a Global Level:

The insurgence of VR and AR has massive global implications. International Data Corporation (IDC) has projected that in just four years, the VR/AR market will reach sales up to $162 billion. More and more 360o videos have been showing up on video channels such as Youtube, subtly reminding viewers that they could be getting a better experience via a VR device. VR and AR are by no means constrained to video gaming. As mentioned in a previous blog post, VR is already having an impact in the medical industry, education, social media, and business. Surgeons could be using VR for surgeries, and patients for therapy sessions. Education could become much cheaper if entire courses begin to be taught by one teacher embedded into an immersive software. Social media platforms will become entirely new realities with virtual social spaces and avatars. Mark Zuckerberg has created a plan to do something like this in combining Facebook and VR.

So VR is not restricted to gaming; gaming is simply the gateway to people’s interest in VR. But the “gods of technology” seem to have greater plans for Augmented Reality. Virtual Reality will forever be an experience that takes us away from the present and physical world around us. AR, however, could potentially become an everyday part of our lives.

 

Having trouble believing this could be a close representation of our future? Samsung has already put in patents for smart contact lenses. Get ready world!

Final Blog Post, Per

In the recent semester, from September 2015 to December 2015, myself (Deniz Yalcin), Jordan Panella, Abraam Dawoud, and Elizabeth Giovine have been separated into different sectors of technology and disruption. Our team was given the privilege to focus on the sector of Personal Computing, in which almost all other sectors were disrupted because of PC’s.

As our final consolidated blog post here are all the links to the blog posts we have created, please take a look and enjoy! Our plan is to continue to find and post more into the blog even when we are no longer take the DTL course so please for future reference keep an eye out for more compelling information from our team!

Wearables:

The History of the Smartwatch – Deniz Yalcin

Tablets:

Becoming Mainstream… with the help of Apple -Tablet Computing – Jordan Panella

Tablets: The new way we learn? -Jordan Panella

Future of tablets? What tablets? Quantum Computers! -Jordan Panella

Jordan also has a Final Recap audio that can be found under this statement:

Smartphones:

Evolution of the iPhone – Elizabeth Giovine

Evolution of the iOS – Elizabeth Giovine

 

Thanks for watching!

-PC Team

Tablets: The new way we learn?

Tablets have had an impact on a good junk of businesses in various fields, for better or worse! In the following article we look at the impact tablets have on the education sector. The articles go over what the advantages are of having tablets in the classrooms and how they do not only benefit the students but also the teachers. So which tablet is the best option? Apple? There is a school in Switzerland that even bought its teachers and students iPads. In my high school we had iPads and for some students they helped but others it proved to be a distraction. Are tablets the future of learning in the classroom? If yes, than how do you prevent the iPad from becoming a distraction? The iPad could revolutionize how we learn and help kids who have disabilities.

 

History of the Smartwatch

History of the Smartwatch:

First episode of a series called a Series of Disruption in and of Wearable Technology. When you have a second to watch this video, pay attention to the evolution of Smartwatches, and how it has not just been a desire recently to own a smartwatch…but since 1880.

You will witness the 5 milestones to the existence of the Smartwatch derived from The Smartwatch Group:

  1. Foundation
  2. Imagination
  3. Electronification
  4. Experimentation
  5. CommercializationThe 5 Milestones

Moore’s Law:

After discussing present day devices, we go into exactly how this is all possible. How computers are developing to be faster and smaller, and why we are capable of creating such innovative devices that we have wanted since 1880. Furthermore, Moore’s Law is defined as, by Gamespot.com as the number of transistors in a dense integrated circuit would double around every two years.

Thanks for watching!

-Deniz